Marvel’s Avengers War Table Weekly Blog Week #44
Welcome to our Marvel’s Avengers WAR TABLE Weekly Blog, where we’ll give you the scoop on news, patch notes, Marketplace updates, and more!
Hello everyone! We’re close to the Fourth of July weekend. Do you have any plans? Here at Crystal, we have several grilling afficionados, who are grabbing their tongs and charcoal to cook up some delicious BBQ. We also boast many outdoor masters who will probably be using the long weekend to get out in nature. And we also have many who will be taking this time to just relax! However you spend your weekend, we hope it is fun and joyful. Don’t forget your sunscreen!
Speaking of July 4th: we’re having a sale! Check out the Marketplace section for more details!
- Omega Level Threat: Family Reunion’s fight against Super-Adaptoid will keep you on your toes. During internal testing, some members of our team have found the Ping System to be useful during this battle.
- We’re looking to improve rewards for Priority Missions. More information in the coming weeks.
1. Can you do a quick introduction into who you are and what you do on the team?
Hello! I’m Keano and I’m a Narrative Designer at Nixxes working on… almost everything story-related in the game! I started out as a Game Designer on this project over 4 years ago and applied for a Narrative Designer position about two years in. These days, my time is spent writing and implementing dialogues, cutscenes and other story beats in collaboration with the amazing Narrative team at Crystal Dynamics. (Shout-out to Hannah MacLeod, Nicole Martinez, and Jessica Krause!)
2. What other games have you worked on?
Previously, I worked on a Sonic-inspired butt-sliding platforming game known as Action Henk! I’ve also made many student and game jam games before I got my job at Nixxes.
3. What got you in your field?
I studied Game Design & Production at the Breda University of Applied Sciences, with a specialization in Narrative Design. Breaking into the video game industry is difficult, so having a strong portfolio is essential. After college, I spent most of my spare time working on an ambitious Skyrim mod known as Lordbound where I gained experience designing, writing and scripting dungeons and quests. There are a lot of people who want to break into the industry as a writer for video games, but having a bit of technical know-how will definitely make you an attractive applicant for many studios.
4. What’s one thing you can talk about that you helped implement into Marvel’s Avengers?
Just one thing? I’ve worked on so much! I think my focus primarily has been writing and implementing many of the story beats in the game. From social hubs like the Helicarrier to Ant Hill, to dozens of Campaign & War Zone missions. I’m responsible for the majority of writing for Future Imperfect and the Cosmic Cube finale.
5. What do you wish everyone knew about game development?
Game development is a difficult, complicated beast where everything takes a lot more time than you think. All the games you love and hate are made by companies comprised of individuals who want nothing but make the “next best game” with limited resources burdened by office politics. It’s also an environment where you can meet life-long friends through a shared love of games, where you grow as people and interact with passionate community members who always manage to surprise you in the weirdest ways.
6. What is your favorite thing about working at Nixxes?
The people. It’s also a company that’s very strict about doing any form of overtime. Non-crunch environments are rare in the video game industry, especially at AAA level.
7. Can you give our community a hint at what you’re currently working on?
Lots of writing and implementation of said writing for a certain king. Oh, and [REDACTED]
8. If you could give a prospective future Nixxes employee one bit of advice, what would it be?
Game dev is a team sport. Ask questions. Look out for others and they will look out for you. Mental health is as important as physical health!
9. Who are your heroes?
In no particular order: Hidetaka Miyazaki, Hirohiko Akari, Kentaro Miura, Satoru Iwata, Shigeru Miyamoto, John Stafford.
And last but not least, our Narrative Director Nicole Martinez!
10. What are the characteristics/qualifications you look for in teammates?
Be a strong, open-minded collaborator. The best video games aren’t built by rockstar game directors who take everything upon themselves, but by healthy teams who know how to work together. Collaboration fosters inspiration. I’ve worked on a lot of projects by now and I can guarantee that your best work will only exist because of someone else’s help!
11. Anything you want to say to our community?
Thanks for all the memes! I’ve never seen a community obsess about hair than you <3 See you in Wakanda!
It’s the Independence Day weekend, and we’re celebrating with a sale! Find sales of up to 50% off on Captain America’s cosmetics from 7/1 to 7/7.
Inspired by the Marvel Cinematic Universe, Captain America’s “Marvel Studios’ Avengers: Endgame” Outfit is still in the Marketplace! If you haven’t had the chance to pick it up yet, now’s the time.
Snap a salute to Captain America’s Ultimate Outfit, inspired by the comic series! Pick it up in this week’s Marketplace.
The next batch of Cosmic Threat Animated Nameplates has arrived! This week, you can find those for Iron Man, Captain America, Ms. Marvel, and Hawkeye.
The second batch of the Neon Razer Outfits are here! Make your whole team match in am eye-catchingly bright retro style. Get groovy and pick them up before they go far out, man.
Alert: New Kate Takedown! Respect the boomerang in her way with the My Kind of Boomerang Takedown, available in this week’s offerings.
This week’s free item is the CA 76 Nameplate! Make sure you pick it up!
The Marketplace is a place for us to feature purchasable cosmetics in the form of Outfits, Emotes, Takedowns, and Nameplates. The Marketplace’s Uncommon, Rare, Epic, and Legendary items rotate weekly, and can be purchased with Credits.
Team up with the global player base to meet mega-goals and unlock rewards.
Goal: Defeat 15,000,000 Drones
Reward: 500 Units
Check out this week’s community spotlight, featuring fantastic shots showcasing Captain America to celebrate the holiday weekend!
Digital Photography by Patman_Parkour
Digital Photography by DailyAvenger
Digital Photography by IsmaelJimnezPe3
Digital Photography by leicalife
Priority Missions have modifiers that will challenge even the toughest Super Hero. Your first weekly completion of these missions earns you unique gear you won’t find anywhere else.
Minimum Power Level 25, +3 Power Level Offset
Guaranteed Reward: Epic Gear
Minimum Power Level 120, +5 Power Level Offset
Guaranteed Reward: Polychoron & Hero-Specific Gear
PRIORITY HARM CHALLENGES
Priority HARM Room Challenges have additional modifiers and reward comics that increase your collection and boost your stats.
Weekly First Completion Reward: Avengers (1974) #122
Minimum Power Level 15 Challenge
Minimum Power Level 100 Challenge, +5 Power Level Offset
The Mega Hive is a single-player chain of four missions that tests your team’s might. Each week you’ll have a shot at completing the Mega Hive mission chain. When you defeat all eight missions, the Mega Hive mission chain is removed from the War Table until the next weekly refresh, when you can run it again with new modifiers.
This week’s modifiers include:
Weekly Rewards: As you progress through the Mega Hive, rewards start as basic gear, resources, and small amounts of cosmetic currency. The more missions you survive, the more resource drops increase. As you near the final mission, you’ll see better gear and artifacts awarded more often, as well as increased chances for patterns/nameplates. When you complete all eight Mega Hive missions you’ll be rewarded with exclusive goodies reserved for this gauntlet, including a significant amount of high-quality resources.
Till next week, we’ll see you online, and in-game!