Marvel’s Avengers War Table Weekly Blog Week #39

Welcome to our Marvel’s Avengers WAR TABLE Weekly Blog, where we’ll give you the scoop on news, patch notes, Marketplace updates, and more!

Happy Thursday, everyone! We’re into the second week of the Red Room Takeover event. How’s it going? Have you defeated the onslaught, or has the challenge made you see red? Has the forbidden fruit punch of the Techno Lava claimed you, or have you resisted the temptation? We love the great content you’ve made for the event so far! To see an awesome and unique take on digital photography, check out SukiIsOkay’s poetry shots in the Community Spotlight section below!

We wanted to clarify how the Champion Skill Points work to explain why it appears that it’s broken.

The tl;dr is that the Champion system increases the amount of bonus % used to modify damage, willpower, etc. It does not multiply the amount of bonus. We will be updating our in-game UI/messaging to make this distinction clearer.

To get into the details, the difference between expectation and reality is based on additive vs. multiplicative scaling of bonuses. In the game, the amount of damage you do, how much willpower you have, how often you dodge attacks, how much damage enemies do to you, etc. are all impacted by various bonus modifiers. For example, your raw damage output might have bonuses from your gear, your abilities, what comics you’ve collected, and dozens of other behind-the-scenes elements.

Let’s pretend that your current multiplier/rating is 1000% (which is in the neighborhood of where they are these days). So when you attack an enemy, let’s say you would normally do 2300 damage, but with the multiplier you do 23,000 damage (2300*1000%). Then you unlock the Champion Skill point that gives you a bonus of 3% damage. Your expectation might be that your next hit will give you 23,000*103% damage, which is 23,690, but instead it ends up being 23,069, which is 2300*1003% (1000% + 3% = 1003%). Instead of multiplying your current damage by 3%, the additional 3% damage from the Champion Skill was added to the 1000% underlying bonus to make it 1003%.

We are working on ways to improve how this is communicated in the game, but we wanted to clarify that the system is working as intended, and that the bonuses will add up to you being quite a bit stronger over time.

Can you do a quick introduction into who you are and what you do on the team?

Hi, I’m Jeff Adams: Art Director.

What other games have you worked on?

The Sims, Dante’s Inferno, Tomb Raider, and a few things that never saw the light of day.

What got you in your field?

A lifetime spending more time reading comics and watching sci-fi movies than going outside.

What do you wish everyone knew about game development?

That to be a game dev, you must be willing to embark upon journey that is equal parts ambition, creativity, and compromise.

What is your favorite thing about working at Crystal Dynamics?

I feel that I have done some of my best work of my career here at Crystal, and I don’t think that would have been possible without the other talented devs around me that push me to be better.

Can you give our community a hint at what you’re currently working on?

Outfits, outfits, outfits!!! Comic-inspired and unique designs…can’t wait to share more.

If you could give a prospective future Crystal Dynamics employee one bit of advice, what would it be?

Really understand how you want to fit into our dev team structure and gear your body of work toward that goal. Have a specialty, but also develop secondary skills that make you more well-rounded.

Who are your heroes?

John Buscema, Walt Simonson, John Berkey, Gustav Klimt, and Stan “The Man” Lee.

What are the characteristics/qualifications you look for in teammates?

Personality: Confident but not egotistical, collaborative but self-directing. Artistically: Strong fundamentals with a unique voice.

Anything you want to say to our community?

Thanks for staying with us as we learn and grow both as a project and as creators. We hope to inspire you, but you definitely inspire us!

 

We’re happy to hear that you all loved the Iron Man and Hulk’s Marvel Studios’ Avengers: Endgame outfits inspired by the Marvel Cinematic Universe! They’re still in the shop this week, so make sure you pick them up if you haven’t already before they rotate out!

 

A new Outfit set has entered the Marketplace: Blue Holo! Suit up in futuristic holographic fashion with ensembles that have an ethereal ultraviolet shift. This week brings the Outfits for Thor, Hulk Ms. Marvel, and Kate Bishop. Pick them up before they’re gone next week!

 

 

 

 

 

The next batch of Red Room Nameplates are here! Get the ones for Iron Man, Black Widow, Hulk, and Kate Bishop to round out your scarlet set.

Iron Man Takedowns? Yes please! Pick up the From the Heart Takedown in this week’s Marketplace.

This week’s free offering is the Iron Man 030 Nameplate! It’s a good week to be an Iron Man main. Make sure you claim it!

The Marketplace is a place for us to feature purchasable cosmetics in the form of Outfits, Emotes, Takedowns, and Nameplates. The Marketplace’s Uncommon, Rare, Epic, and Legendary items rotate weekly, and can be purchased with Credits.
 

Social Announcements

Check out articles announcements you may have missed!

Last week, Phil hosted our revenge weekly dev stream all on his lonesome, but that didn’t stop him from leaking everything giving everyone updates! Watch that solo stream HERE!

 

Community Challenge

Team up with the global player base to meet mega-goals and unlock rewards.

Goal: Defeat 15,000,000 Drones

Reward: 500 Units

Community Spotlight

As mentioned above, this week’s community spotlight features SukiIsOkay’s Red Room poetry photography! We absolutely love the creativity and thought that went into each one and how the photos and poems really capture each Hero’s personality. Which one speaks to you the most? Thank you Suki for sharing these with us!

 

 

 

 

 

 

 

 

 

PRIORITY MISSIONS

Priority Missions have modifiers that will challenge even the toughest Super Hero. Your first weekly completion of these missions earns you unique gear you won’t find anywhere else.

Stark Realities

Minimum Power Level 25, +3 Power Level Offset

Modifiers:

  • Blizzard
  • Scourge
  • Fireball

Guaranteed Reward: Epic Gear

Agony and the Anthill

Minimum Power Level 120, +5 Power Level Offset

Modifiers:

  • Famine
  • Resurgence
  • Maelstrom
  • Helix

Guaranteed Reward: Polychoron & Hero-Specific Gear

PRIORITY HARM CHALLENGES

Priority HARM Room Challenges have additional modifiers and reward comics that increase your collection and boost your stats.

Weekly First Completion Reward: Black Widow (2014) #13

Minimum Power Level 15 Challenge

Modifiers:

  • Maelstrom
  • Helix

Minimum Power Level 100 Challenge, +5 Power Level Offset

Modifiers:

  • Helix
  • Clash
  • Famine 

MEGA HIVE

The Mega Hive is a single-player chain of eight missions that tests your team’s might. Each week you’ll have a shot at completing the Mega Hive mission chain. When you defeat all eight missions, the Mega Hive mission chain is removed from the War Table until the next weekly refresh, when you can run it again with new modifiers.

This week’s modifiers include:

  • Pressure
  • Maelstrom
  • Oasis
  • Goliath

Weekly Rewards: As you progress through the Mega Hive, rewards start as basic gear, resources, and small amounts of cosmetic currency. The more missions you survive, the more resource drops increase. As you near the final mission, you’ll see better gear and artifacts awarded more often, as well as increased chances for patterns/nameplates. When you complete all eight Mega Hive missions you’ll be rewarded with exclusive goodies reserved for this gauntlet, including a significant amount of high-quality resources.

Till next week, we’ll see you online, and in-game!